Virtual Cities
An exploration of consumption, synthesised products bought and sold in new forms of commerce determined by ‘Generation Now’.
Uncanny perfection of a commercial centre, forced sounds, forced smells and forced sights.
An existential territory catering for Mans need of consumption but also inadvertently helping us to seek new forms of relationship. For a short time we escape our estrangement and become residents in this phantasmagoric and ephemeral world.